|ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over.
In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today’s fast paced industry.
The latest ZBrush update provides enhancements that will help you explore new workflows, including the ability to create high quality renders with the integration of Redshift. From Hard Surface modeling and Character Creation to World Building and Environment Design, ZBrush provides you with access to diverse workflows and limitless creative possibilities with ease.
|REDSHIFT IN ZBRUSH
Integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline
Expand modeling capacity to include complex geometric connections and designs from one masked island to another.
Utilize the Gizmo inside ZBrush to to keep symmetry within the ZBrush workspace while moving models off the center axis.
|SCULPTRIS PRO UPDATE
A dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt!
|CREASE EDGE UV UNWRAP
Use crease edges to dictate where UV seams will be placed.
|ZREMESHER RETRY / KEEP POLYPAINT
ZBrush can convert its polygons into a usable base mesh with clean edge loops and polygon flow almost instantly.
Allows for expanded use of ZBrush’s robust masking system so you can draw shapes on the surface of a mesh while filling those areas uniformly and independently.
|APPLY LAST ACTION (SUBTOOLS)
Allows for application of material attributes, color information and any other “undoable” operations to multiple subtools with the click of a button.
Get empowered by the world’s leading digital sculpting solution. The powerful systems inside of ZBrush are designed to eliminate the constraints of traditional modeling and allow you to create freely, just as you would with clay.
When you’re ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand.
|PAINTING & TEXTURING
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. You have the freedom to visualize, explore and create textures in 3D, and in real time.
|READY, SET, RENDER
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible using Redshift, as well as a powerful rendering system called BPR (Best Preview Render).
The intuitive approach of ZBrush doesn’t end with sculpting and painting. Interoperability is at your fingertips, with support for key file formats and real time integration with a number of popular software packages.
ZBrush is not just an application. You’ll be welcomed into one of the largest communities of artists gathered around any 3D software. From our active online community at ZBrushCentral, to our community events, ZBrushLIVE streams and online learning platforms – we believe in helping artists elevate one another.
ZBrush is available in the following languages: English, German, Spanish, Korean, Chinese, French, Japanese
Support now extends to include Apple M1 and M2 Silicon Graphics chip processing. Take advantage of the latest technology while working inside the world’s most powerful digital sculpting software.